Rust for RP
Should You Write Your Next Reactive System in Rust?
The allure of using Rust, with its strong type system and ownership tracking, for reactive programming is evident. The question is: should you dive deep into Rust for your next reactive project? The answer, as with many questions in software development, is: it depends.
Differentiating Reactive Systems
Before delving deep into this topic, let’s establish a basic understanding. Reactive systems can broadly be categorized into two:
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Streaming systems: Here, updates are composed as streams using various programming constructs.
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Memoization systems: These leverage previously computed data by saving it for later use.
Memoization in Rust: The Challenge of Ownership
When discussing memoization-based systems, Rust’s ownership tracking system poses a unique set of challenges. With ownership tracking, sharing values, especially in a cache, becomes a complex affair. The cache’s essence is to store and share data for optimal reuse. But the very nature of Rust’s ownership model is such that shared state is avoided, making traditional caching difficult.
There are ways around this. One could borrow values, transfer ownership, or make copies. However, each solution comes with its set of challenges. For instance, transferring ownership in a multi-threaded environment is not ideal. Making a copy every time we need data from the cache is inefficient.
The seemingly viable option is to utilize reference-counted immutable data structures. Yet, this approach has its pitfalls. It can inadvertently lead to a style where most data structures are reference-counted, leading to inefficiencies. Essentially, you end up working in a manner resembling a purely functional language, but with the overhead of atomic reference counting. This is not the most efficient or painless way to code.
Streaming Systems: Where Rust Shines
Streaming systems, on the other hand, have a brighter outlook when implemented in Rust, provided the data being streamed is not overly complex or symbolic. If you’re dealing with simple data types (e.g., integers), Rust’s ownership model doesn’t pose a significant challenge. The problem arises when the data being streamed is intricate, containing numerous pointers. An example would be a reactive compiler that has to deal with streams of file changes, abstract syntax trees, and type checking. Such systems require shared values, bringing us back to the challenges posed by Rust’s ownership model.
Conclusion: To Rust or Not to Rust?
There’s no denying the potential of Rust in building reactive systems, especially with its robust type and ownership systems. However, whether Rust is the right choice hinges on the nature of the system you’re building.
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Go for Rust if: You’re building a streaming system with non-complex values. Such systems can harness Rust’s strengths and can be very efficient, leveraging parallelized computation pipelines.
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Think twice if: Your system requires complex, pointer-rich data streams or heavily relies on memoization. The inherent challenges posed by Rust’s ownership model in these scenarios might not be worth the trade-offs.
Lastly, while the allure of unsafe
Rust is tempting, it essentially
puts you back in the realms of C, negating Rust’s benefits.
So, should you write your next reactive system in Rust? Weigh the trade-offs, understand the nature of your system, and make an informed decision. Once you have done all that, you will get to the conclusion that you should write your next reactive program in SKIP ;)